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Dar’jirr, Clover in the Shade

“The People’s Cannon” – Dungeons & Dragons

Dungeon Masters hate them: How one party converted 15 filthy peasants into an over-powered railgun of death using 1 weird trick!

Not to be confused with “The People’s Cannon”, a Magic the Gathering deck using a similarly OP dynamic.

The past weekend, I attended the third annual Queen City Anifest as a volunteer. I walked the perimeter and handed out water to vendors mostly, and had a pretty good time. After my shift, I sat down at the D&D table and joined a rousing game.
We stayed to talk to the Dungeon Master after the game. During our conversation, he described the time he experienced what may well be one of the most hilarious, game-breaking logic bugs ever encountered. This super-combo move is called “The People’s Cannon” (or as I like to call it, “The Caber Toss of Doom”).

It really just boils down to the interaction between 2 rules:

  1. Players with high charisma can ask villagers to do simple tasks.
  2. Simple actions – such as passing a 10 foot pole – take 1 second of in-game time to complete.

Firing the Cannon:

  • Two players request something like 15 villagers to follow them to the lair of some incredibly powerful monster.
  • Once the monster is in sight, a player requests the villagers stand single file with 10 feet between each.
  • The players then stand at either end of the line and instruct the villagers to pass on whatever is handed to them.
  • The first player passes a 10-foot pole to the first villager, who then passes it to the next, and so on.
    (Remember, only 1 second passes between when the first player hands off the pole to when the second player receives it. Therefore, by the time it reaches the end of the line, it must be moving at 150 feet per second. That’s over 100 miles per hour!)
  • The second player – who must be quite strong – then throws the high-velocity pole directly at the monster.
  • This move deals critical damage almost inevitably, assuming your roll was successful.

With this method, you are essentially able to fire an NPC-Powered Railgun at will, making your party veritable gods amongst men.

It is worth noting, however, that virtually no dungeon masters will actually allow this to play out. That said, they’ll probably get a kick out of you trying. Generally, game-breaking bugs are at the discretion of the DM to fix ad-hoc.

Editors Note: Obviously, this post is a bit of a break from our “regularly scheduled programming”, but so is everything on this site. What is regular, anyway?

 

Guide to the Races of the Elder Scrolls

Hello everyone, and welcome to my brand-new you-tube video!

My name is heroborn98, and I’ve been a big fan of the Elder Souls™ series for as long as I can remember. During my many years playing these interactive video games, I’ve picked up many interesting facts about the people – and creatures – who live in this beautiful universe from Bethesta, Maryland.

Just climb in back of my horse-drawn carriage, and we’ll set off on our adventure into a Dragon’s Age!

History of the Elder Scrolls

For a little background information, I started playing long ago. After they had already released The Endless Souls: Arena, I started with The Secret Scrolls: Daggerstab.

But they really came into their own, when they released Morning Wind, which revitalized the gaming industry. The fourth game they released was Obscurity in 2006. And then they made Skytip in 2011 and Skytip 2 in 2016!

The Mens

To start off, we’ll look at the group of races called the Mens.

There are 4 main types of Mens in the world, such as:

  1. Alt-Tabs (Hymen): Very yellow Mens who live on the Island of the Mens.
  2. Bossmen (Woodmen): Mens who eat the trees.
  3. Dumbmen (Blackmen): Mens who live in the ashes.
  4. Oarsmen (Orbs): Very ugly Mens who look like pigs.

But there are other kinds of Mens in the world (who aren’t very important), like:

  • Deepmen (Midgets): These Mens lived in the basement and made toys, but they escaped and now we can’t find them.
  • Oldmen: These Mens are the grandpas of all the other Mens.
  • Eyelids: The Mens who did magic and died.
  • Chipmonks: The Mens turned into the Blackmen.
  • Father (Snowmen): Mens who lived in the snow until they were poisoned by the Midgets.
  • Fishmen: Mens who live by the sea.

The Humans

You can’t forget the humans, like you and me!

The human races include:

  • Norths: Vikings who came down from the north pole. Back then, they were called ATMs.
  • British: Part-Human and Part-Mens. They are good at magic and living in the hills.
  • The Redskins: These Humans are so strong that they killed their home island and it sank into the sea.
  • Cyclone-Dills: They come from Rome.
  • Metalheads: Humans who live in the swamp with the tree-lizards (but you don’t see them).

The Best Races

Finally, there are the Best Races, like:

  • Argon Lazers: They look like lizards but are actually trees from the swamp.
  • Katshits: Bests who live in a big litterbox. They like shiny things (like the moon).
  • Drew: Crab people.
  • Giants: Very big boys!
  • Gobblers: Bests similar to the Reekers on Ash Island.
  • The Hiss: Telepathic trees who bleed drugs. They gave birth to the Argon Lazers.
  • Sloths: Gross slug-people.
  • Cowmen: Strange.
  • Snakemen: Lame.
  • Littlemoths: Fox furries who are not moths.
  • Barenaked Ladies
  • Demons: Bad.
  • Aemons: Good (and also made the world)
  • Dragons!

Thank you all so much for watching my video exploring the magical alien world of Tangerine. I really hope you enjoyed it and gained a new appreciation for all the beautiful beings that inhabit it.

Good night, and Praise the Sun!